you could use nurbs with trim curves instead of polies.
On 10/24/06, Steven T. Hatton <[EMAIL PROTECTED]> wrote:
It's fairly easy to create a plank using osg::PrimitiveSet::QUADS, but I don't see an obvious way to put a hole in such a thing. Is there an established convention for doing this sort of thing? One thing I want to do is create a flat plank of "steel" with bolt holes in it. As far as I know, there are no OpenGL primitive constructs that can have holes in them. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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