Hello Robert,

OK Robert thanks I'll take your advice and build on it.

Thanks,
Frank

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, October 25, 2006 9:58 AM
To: osg users
Subject: Re: [osg-users] Updating billboard intersects

Hi Frank,

? I do not really under the paragraph below.

I can't code the solution for you only point you in the right
direction.  The osgforest example inserts billboards into a scene, use
this as inspriation.  As for do this on paged database, well this is
really something you'll need to explore yourself, I haven't done it
personally.  It should be just a matter of loading a tile, add the
billboards, then saving it.

On 10/25/06, Jackson, Frank L., Jr. <[EMAIL PROTECTED]> wrote:
> Hello   Robert ,
>
> Would are that the best way to do that is to run the application once.
> Create a file that stores the locations of each billboard and then run
> the application using that file from that point on? Or where you
> suggestion a different idea to inserting the billboards into the
tiles?
>
> Thanks,
> Frank
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Robert
> Osfield
> Sent: Wednesday, October 25, 2006 9:41 AM
> To: osg users
> Subject: Re: [osg-users] Updating billboard intersects
>
> Hi Frank,
>
> Personally I'd insert the billboards into the tiles rather than
> attempt it at runtime.
>
> Robert.
>
> On 10/25/06, Jackson, Frank L., Jr. <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> >
> > With something as verbose as a forest full of billboards; what's the
> best
> > way for me to update the location of those billboards?  I'm using
> osgDEM to
> > make the PagedLOD which means that I'm using IntersectVisitor to
find
> my
> > z-location.  Any suggestions would be greatly appreciated.
> >
> >
> >
> > Frank
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> >
> >
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