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Hi, Robert Osfield schrieb: On 11/5/06, Don Burns <[EMAIL PROTECTED]> wrote:I want to read back a texture and the z-buffer values. I want to do several others things, which could be done manually in an easy way, but with osg it seems not to be so easy. What is the difference between the osg::CameraNode and the Producer::Camera? If there is no such big difference, I could use a Producer::Camera and do a postDrawCallback. regards, Oliver |
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