Hi Ivan,

On 11/7/06, Ivan Bolčina <[EMAIL PROTECTED]> wrote:
I would like to implement Wing Commander style communication TV. I would
animate a character using cal project and render it to a texture and then
display that texture on some rectangle. Is this the right way to do it? (I
am using delta3d libraries)

Just the character subgraph under a osg::CameraNode set up for render
to texture, and then use the resulting texture to render the final
image.   The osgprerender example will provide a guide to doing this.


Secondly, is it possible to render Flash animation to some texture.

When I played other games, (Sly Cooper) there is a lot of flash-like
animation between gameplay. All movies are made either with animation or
with game's enige. Do you have any suggestion on this topics?

The way I'd tackle this would be in a similar way to the movie texture
support is provide by the Quicktime and Xinelib plugins.  Basically
have create an osg::ImageStream, and have a seperate thread render to
the image.  You can then just attach the ImageStream as a normal image
to any texture in your scene.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to