Robert,

What I mean is I don't have privileges to load software. When I try to
add the osgProducer/Viewer it gives me linker errors on my qt headers
about unterminated ifndef statements, which work fine before I include
osgProducer/Viewer.

Thanks,
-John  

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, November 08, 2006 10:10 AM
To: osg users
Subject: Re: [osg-users] How to avoid zooming through objects

Hi John,

I'm afraid there is a limit to the amount of support I can personally
provide, it basically end beyond the core OpenSceneGraph.  If you are
having link problems with osgProducer::Viewer then this is something
we might point you in the right direction of, but you'll need to
specify what the problem is.

As for trying the new stuff, even if you don't have CVS access you can
still download tarballs from the website.

Robert.

On 11/8/06, Whitfield, John M. (SED/TMI)
<[EMAIL PROTECTED]> wrote:
> Yo,
>
> I am unable to get the osgProducer/Viewer to work, and I can't load
any
> new software onto the system to try the simpleviewerQT3. Trying to
> include the osgProducer/Viewer gives me some weird linker errors.
>
> I started this with qt4osg from the openscenegraph website, that I
> hacked until it worked for qt3. The main problem I seem to be having
is
> that the addCameraManipulator doesn't seem to be operating properly.
>
> As far as fixing the camera orbit goes, I found an example at
> http://www.nps.navy.mil/cs/sullivan/osgtutorials/osgOrbit.htm
> that I am attempting to use parts of. I guess I am really wondering
> about the parent child hierarchy between positionattitudetransform,
> matrixtransform, the custom orbit class and keyboard handler from the
> example, since I am trying to use it with the QOsgWidget rather than
the
> osgProducer/Viewer. I haven't seen any example code about how to do
> this.
>
> Thanks,
> -John
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Robert
> Osfield
> Sent: Monday, November 06, 2006 2:51 PM
> To: osg users
> Subject: Re: [osg-users] How to avoid zooming through objects
>
> On 11/6/06, Whitfield, John M. (SED/TMI)
> <[EMAIL PROTECTED]> wrote:
> > Yes. I have a sphere that I would like not to be able to zoom
through.
> I
> > just started looking at collision detection.
> >
> > Basically what I need is a camera that moves freely, zooms in closer
> to
> > an object, without seeing the inside.
>
> Have you looked at using the TerrainManipulator?  It supports terrain
> following and even geocentric databases.
>
> Robert.
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