Hi Robert,

So when I load a model (from an obj converted to an ive) with a material
associated with it, doesn't that solve the problem for me? Well obviously
it doesn't, but why not? Do I need to go through each of the loaded models
and check them after they are loaded to ensure that there is a color
binding for them? Isn't there an easier way? Like I said, the problem
model does have a material. Is it a difference between using the material
in the loaded file and a color binding in the dynamic model? I can
certainly create a material to use for the dynamic model instead of doing
color binding if that is better.

- Paul

> HI Paul,
>
> You need to a make sure all your osg::Geometry have a colour array
> attached, otherwise colours will bleed into one another.
>
> Robert.
>


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