Hi Robert, So when I load a model (from an obj converted to an ive) with a material associated with it, doesn't that solve the problem for me? Well obviously it doesn't, but why not? Do I need to go through each of the loaded models and check them after they are loaded to ensure that there is a color binding for them? Isn't there an easier way? Like I said, the problem model does have a material. Is it a difference between using the material in the loaded file and a color binding in the dynamic model? I can certainly create a material to use for the dynamic model instead of doing color binding if that is better.
- Paul > HI Paul, > > You need to a make sure all your osg::Geometry have a colour array > attached, otherwise colours will bleed into one another. > > Robert. > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
