If you already have OpenThreads and Producer built, then you can build all of OpenSceneGraph (including osgText, osgDB, etc) by simply doing a batch build in Visual Studio with the OpenSceneGraph project.
 
Problems you might encounter:
 
* If you're missing any of the 3rd party dependencies (libTiff, etc), then some of the plugins will not build. That's probably OK initially, and you can go back and get the dependencies you need and rebuild the plugins later.
 
* If you build everything, including both static and dynamic versions of all the OpenSceneGraph libraries, then the examples will fail to link with multiply-defined symbols. As the VisualStudio project stands today, the examples will find OSG symbols in both the static and dynamic libraries. So, in the batch build dialog, you should really not select everything, you should just select either the static or dynamic libraries depending on what you want.
 
Good luck with that,
   -Paul
 


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Calin Negru
Sent: Thursday, November 09, 2006 3:20 AM
To: osg users
Subject: Re: [osg-users] OSG dependences build order

I was thinking at osgText, osgDB, etc.

On 11/9/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
On 11/9/06, Calin Negru <[EMAIL PROTECTED] > wrote:
> I started building OSG libraries with VS 2005. Does anyone know the
> dependences build order, or point a place that talks about it.
> I got OpenThreads, Producer, and then OpenSceneGraph compiled so far.

When you says dependences build order, do you mean other than
OpenThreads and Producer?  Do you mean the like libjpeg etc?

Basically compile all the external dependencies you need, then
OpenThreads then Producer then OpenSceneGraph.

Robert.
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