If you already have OpenThreads and Producer built, then
you can build all of OpenSceneGraph (including osgText, osgDB, etc) by simply
doing a batch build in Visual Studio with the OpenSceneGraph
project.
Problems you might encounter:
* If you're missing any of the 3rd party dependencies
(libTiff, etc), then some of the plugins will not build. That's probably OK
initially, and you can go back and get the dependencies you need and rebuild the
plugins later.
* If you build everything, including both static and
dynamic versions of all the OpenSceneGraph libraries, then the examples will
fail to link with multiply-defined symbols. As the VisualStudio project stands
today, the examples will find OSG symbols in both the static and dynamic
libraries. So, in the batch build dialog, you should really not select
everything, you should just select either the static or dynamic libraries
depending on what you want.
Good luck with that,
-Paul
I was thinking at osgText, osgDB, etc.
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Calin Negru
Sent: Thursday, November 09, 2006 3:20 AM
To: osg users
Subject: Re: [osg-users] OSG dependences build order
On 11/9/06, Robert Osfield <[EMAIL PROTECTED]> wrote:On 11/9/06, Calin Negru <[EMAIL PROTECTED] > wrote:
> I started building OSG libraries with VS 2005. Does anyone know the
> dependences build order, or point a place that talks about it.
> I got OpenThreads, Producer, and then OpenSceneGraph compiled so far.
When you says dependences build order, do you mean other than
OpenThreads and Producer? Do you mean the like libjpeg etc?
Basically compile all the external dependencies you need, then
OpenThreads then Producer then OpenSceneGraph.
Robert.
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