Hi Andreas,

El Viernes, 10 de Noviembre de 2006 10:58, Andreas Goebel escribió:
> I want to export .osg files to blender, not the other way around.
> Blender simply shows nothing, I don´t know about any coordinate-system.

Sorry, I wanted to say "import". We want to do the same. After importing 
my .dae files generated with osgconv, I only see in Blender 3D window two 
coordinate systems called "matrixTransform"  and "sceneRoot". You can verifiy 
that pressing SHIFT+F4 in the 3D window, it will show you all the objects 
available in the scene, or displaying the "outliner". In the console you will 
get a warning about the importer of Blender reading 1.4.0 files and yours 
being 1.4.1.

> I have the following experiences with cow.osg so far:
> - feeling viewer: stops with the error mentioned in my other post
> - ColView: Works, but looks pretty bad
> - Blender. Nothing happens (reports "import successful", but nothing more)
>
> I have not yet tried the collada_rt, have you?

I did not know that it existed until you metioned it. The link at the Khronos 
Group page has the COLLADA DOM Sourceforge page as its target. Are them the 
same library?

Regards,

Alberto
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