Hi Alberto,

Sorry, I wanted to say "import". We want to do the same. After importing my .dae files generated with osgconv, I only see in Blender 3D window two coordinate systems called "matrixTransform" and "sceneRoot". You can verifiy that pressing SHIFT+F4 in the 3D window, it will show you all the objects available in the scene, or displaying the "outliner". In the console you will get a warning about the importer of Blender reading 1.4.0 files and yours being 1.4.1.

My blender didn´t give me that warning. Are you running on linux? On windows console-messages tend to get lost, though blender has a console it runs from. I´ll look for those objects.
I have the following experiences with cow.osg so far:
- feeling viewer: stops with the error mentioned in my other post
- ColView: Works, but looks pretty bad
- Blender. Nothing happens (reports "import successful", but nothing more)

I have not yet tried the collada_rt, have you?

There is a collada_rt package in the files-section of sourceforges collada dom page.

I didn´t get it to compile on windows, but I guess it will compile on linux without problems. It is said to be an example-viewer for collada, it´s mentioned at the forum at khronos.

I did not know that it existed until you metioned it. The link at the Khronos Group page has the COLLADA DOM Sourceforge page as its target. Are them the same library?

Yes.

Regards,

Andreas
Regards,

Alberto
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/





_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to