Hi,

I have been using the CompressTextureVisitor for compressing textures
to IVE-format. Now I am trying to use the PagedLODs, DatabasePager
and SharedStateManager. Therefore I have to save with the
"noTexturesInIVEFiles" option to avoid writing shared textures in
every PagedLOD. The DatabasePager/SharedStateManager setup
seems to right, images are cached and states/textures shared. But used
memory is raising too much (according to non PageLOD version) and
continuously and finally application crashes. All DataVariances are
set to STATIC. How can I achieve to share textures among
PagedLODs and simultaneously have images compressed in memory?

    Thanks for help,

           Milan Simunek

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