Hi Milan,

I don't know the route of the problem you have, and don't have a huge
amount to suggest as I haven't played with type of paged usage before.
Perhaps others can help out w.r.t SharedStateManager.

On the topic of compressed textures, perhaps you could try saving them
out to .dds.

Robert.

On 11/11/06, Milan Simunek <[EMAIL PROTECTED]> wrote:
Hi,

I have been using the CompressTextureVisitor for compressing textures
to IVE-format. Now I am trying to use the PagedLODs, DatabasePager
and SharedStateManager. Therefore I have to save with the
"noTexturesInIVEFiles" option to avoid writing shared textures in
every PagedLOD. The DatabasePager/SharedStateManager setup
seems to right, images are cached and states/textures shared. But used
memory is raising too much (according to non PageLOD version) and
continuously and finally application crashes. All DataVariances are
set to STATIC. How can I achieve to share textures among
PagedLODs and simultaneously have images compressed in memory?

     Thanks for help,

            Milan Simunek

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