Hi,
I'm working with a CAVE system based on a Prism, and I have a problem
with depth buffer resolution. Objects need to be seen inside the
cave, so the near plane must be set very close to the user. I
successfully implemented an example with 2 CameraNodes, changing the
clip planes for each one, but the problem is that that doesn't work
with stereo. What should I use for this? RenderStage?
Thanks in advance
José Manuel Sánchez
Polytechnical University of Valencia
Spain
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