Hi
I am using CameraNode to render the scene into the texture. I observed
that the scene rendered into the texture is NOT antialiased
( in case of NVIDIA the AA controlled by environment variable __GL_FSAA).
The CameraNode render target implementation is FRAME_BUFFER_OBJECT. My
code using the CameraNode
is almost the same as in case of osgdistortion example. I have searched
the web and also the OSG list and I am
still not sure what is the problem.
Is it the limitation of the FBO that the scene is not antialiased (FSAA
multisampled)?
Regards
Vaclav
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