Hi

I am using CameraNode to render the scene into the texture. I observed that the scene rendered into the texture is NOT antialiased
( in case of NVIDIA the AA controlled by environment variable __GL_FSAA).

The CameraNode render target implementation is FRAME_BUFFER_OBJECT. My code using the CameraNode is almost the same as in case of osgdistortion example. I have searched the web and also the OSG list and I am
still not sure what is the problem.

Is it the limitation of the FBO that the scene is not antialiased (FSAA multisampled)?

Regards
Vaclav

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