Hi Gert,

I'll try to take a look at these when I have time.  Can you post some
images of what the output looks like using OSG 1.1 (or whatever the
"correct" output should be)?  

Jason

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gert van
Maren
Sent: Monday, November 13, 2006 3:08 A
To: [email protected]
Subject: [osg-users] osgTerrain DataSet bug - more info

Hi Jason,

Got a bit further today. It seems to have something to do with the
extent
of the DEM and the extent of the textures.

Have a look at the errors I am getting (OSGDEM1.2 with GDAL 1.3.2 ->
same
result with GDAL 1.2.6):

http://www.k2vi.com/osg/osgdem_err1.jpg
http://www.k2vi.com/osg/osgdem_err2.jpg
http://www.k2vi.com/osg/osgdem_err3.jpg
http://www.k2vi.com/osg/osgdem_err4.jpg

As you can see the texture shifts at a certain LOD level.

Now in this exmaple my DEM was larger than the imagery. If I make the
DEM
the same extent as the combined images it works fine.

Any idea? OSGdem 1.1 works fine with both DEMs

Test data:
http://www.k2vi.com/osg/OSGdem12_data.zip

test_dem1.tif is the larger DEM -> error
test_dem2.tif is same extent -> no error

Cheers

Gert

> Hi Gert,
> Try setting the interpolateTerrain bool to false in the
readHeightField
> method and see if that fixes your problems.  That shouldn't have
> anything to do with the first issue you mentioned (textures shifting
> from LOD level to LOD level) but may fix the second issue.
> Jason



-- 
Gert van Maren

Head of Research & Development
K2Vi Virtual Reality Software
Data Interface Technologies Ltd

Phone: +64 21 2855581
Email: [EMAIL PROTECTED]
Web: http://www.k2vi.com

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