Hi Neil,

osg::StateSet and osg::Geoemetry both has support for defining
multiple textures and associated texture coords.  There are several
examples that do multi-texuring, such as osgshadowtexture,
osgdepthshadow, osgmultitexture etc.  There is also a
osgFX::MultiTextureControl node that allows you so specify the
blending between different texture units.

Robert.

On 11/13/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Hi All

Sorry if basic question.

I've got two textures that I would like to blend/combine together to see on an 
object. How do I do this please ?

Many thanks

Neil.


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