Hi Neil, osg::StateSet and osg::Geoemetry both has support for defining multiple textures and associated texture coords. There are several examples that do multi-texuring, such as osgshadowtexture, osgdepthshadow, osgmultitexture etc. There is also a osgFX::MultiTextureControl node that allows you so specify the blending between different texture units.
Robert. On 11/13/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Hi All Sorry if basic question. I've got two textures that I would like to blend/combine together to see on an object. How do I do this please ? Many thanks Neil. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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