Don't forget that C# works pretty well on Linux with the Mono project. :)
Or alternatively, switch on to using a dynamic language for integrating with the OSG, and integrate with C# with the dynamic language instead. Do all the key OSG controls in Lua/Python, and high level app stuff in C#.
I like this way to do it, I think it's a really good way to have something clean and scalable. I am also interested by wrapping OSG with C# but currently I am really busy. Let us know how it goes and I will try to help you as soon as I can. -- Serge Lages http://www.magrathea-engine.org _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
