ok, thanks robert, i will waiting on the progress with ZP+ alogrithme, then i will review it and think about the integration of PSSM into the library.

regards
adrian

2006/11/14, Robert Osfield < [EMAIL PROTECTED]>:
Hi Adrian,

The osgShadow should support multiple shadow techniques.  The one that I'm working on right now is shadow volumes, use the ZP+ algorithm.  First up I'll actually get Z pass working, then add + part to make it more robust.  Z fail is off limits due to Creative's patent.

On the PSSM front we yourself and Terry Welsh working on implementations.  I believe Terry already has the shaders working.  I haven't reviewed either code bases though.  How to fit these implementations into the osgShadow framework is something I can't really comment on until I reviewer and properly get to grips with the code. 

The ZP+ work will also see the osgShadow framework evolve, so perhaps once its in place we'll have a concrete implementation to test the framework side properly and the PSSM might fit in more easily.  Right now the framework side just a place holder so not worth reviewing too closely.

Robert.


On 11/14/06, Adrian Egli < [EMAIL PROTECTED]> wrote:
Hi Robert,

i saw that you are implementing osgShadow utils (CVS version), i like to know what kind of algorithme you are using next? And what we should implement as soon as possible. and how i can
include the latest PSSM i did. unfortunatly the shader isn't yet working. Because on my old laptop i don't have GLSL support. so i can not implement it while i am travelling the country.

. adegli

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