regards
adrian
2006/11/14, Robert Osfield <
[EMAIL PROTECTED]>:
Hi Adrian,
The osgShadow should support multiple shadow techniques. The one that I'm working on right now is shadow volumes, use the ZP+ algorithm. First up I'll actually get Z pass working, then add + part to make it more robust. Z fail is off limits due to Creative's patent.
On the PSSM front we yourself and Terry Welsh working on implementations. I believe Terry already has the shaders working. I haven't reviewed either code bases though. How to fit these implementations into the osgShadow framework is something I can't really comment on until I reviewer and properly get to grips with the code.
The ZP+ work will also see the osgShadow framework evolve, so perhaps once its in place we'll have a concrete implementation to test the framework side properly and the PSSM might fit in more easily. Right now the framework side just a place holder so not worth reviewing too closely.
Robert.On 11/14/06, Adrian Egli < [EMAIL PROTECTED]> wrote:Hi Robert,_______________________________________________
i saw that you are implementing osgShadow utils (CVS version), i like to know what kind of algorithme you are using next? And what we should implement as soon as possible. and how i can
include the latest PSSM i did. unfortunatly the shader isn't yet working. Because on my old laptop i don't have GLSL support. so i can not implement it while i am travelling the country.
. adegli
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/
_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
