Hi Robert,

 

Another way to look at it is that C# wrappers are a way to evangelize OSG and its underlying principles to an entirely new class of users -- those operating primarily in the Microsoft managed development ecosystem.  Currently there is a real dearth of decent scene graph options for C#.  With good wrappers, OSG could easily become the first choice for users in that environment who want to use a sophisticated, high-performance scenegraph.

 

I think that could bring a lot of new users into the fold.  And once they're hooked on OSG, the soft sell on cross platform alternatives can begin. :)

 

-Mike

                                                                 


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield
Sent: Monday, November 13, 2006 2:54 PM
To: osg users
Subject: Re: [osg-users] OSG and C#

 

Hi All,

C# and OSG. Ack, here's the equation:

    platform lock-in + cross platform == platform lock-in

Which is kinda sucky loosing all that loverly portability.

Why not Java and OSG, or Python or Lua and OSG?

However, I do concede that some users, for some reason want or perhaps even have to use non portable developer environments.  For what ever reason C# ends up on the table in some developer groups.

Wrapping the whole OSG with some kinda of managed C++ wrapper is going to be expensive on initial set up and later maintenance. osgIntrospection  does away with this,  especially for  dynamic languages like Lua and Python, as only what is need to wrap is exposed at runtime. 

C# isn't a dynamic language so you won't be able to do such a light weight wrapper, but my guess is that you should be able automated much of the C# wrapper generation as an automated pre processor set with a custom wrapper generator loading the osgWrappers to get what is required to wrap.  Perhaps one could nominate which parts you want wrapping.

Or alternatively, switch on to using a dynamic language for integrating with the OSG, and integrate with C# with the dynamic language instead.  Do all the key OSG controls in Lua/Python,  and high level app stuff in C#.

C# really is just MS's version of Java, and Java is a streamlined C++ and both a static typed just like C++ so is no more powerful.   While they have great IDE support, the languages themselves aren't really a paradigm shift, or give the programmer any great power.  Whereas, Python and Lua are huge paradigm shift in programming languages, its simply stunning how simple that can tackle problems that are nightmare of static typed languages.

The added bonus is that you can still have all that loverly portability with next to no effort.

Robert.








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