I'm one of the users who is using C# for my main application, and
performance is a major concern, so the C#-Lua-OSG approach definitely
won't fly for me.  Because of that, and because of the difficulties I
experienced manually interoperating between OSG and C#, I'll almost
certainly be tackling the C++/CLI wrappers regardless of any other
efforts that are also occurring.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Serge Lages
Sent: Tuesday, November 14, 2006 9:46 AM
To: osg users
Subject: Re: [osg-users] OSG and C#

On 11/14/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Agreed. If I tell my boss I can use Lua as a scene graph driver in a
C#
> application with relatively little effort, he's more likely to go for
> that, than if I tell him we need to start from the ground up and write
a
> .NET wrapper. But this is all my personal feelings; how do others
who've
> expressed an interest feel about this?
>

As I said, I really agree with this solution. It's not the best in
term of performances but I think that the majority of users wanting to
use C# is for tools, and not for their main applications.

-- 

Serge Lages
http://www.magrathea-engine.org
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