I'm one of the users who is using C# for my main application, and performance is a major concern, so the C#-Lua-OSG approach definitely won't fly for me. Because of that, and because of the difficulties I experienced manually interoperating between OSG and C#, I'll almost certainly be tackling the C++/CLI wrappers regardless of any other efforts that are also occurring.
-Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Serge Lages Sent: Tuesday, November 14, 2006 9:46 AM To: osg users Subject: Re: [osg-users] OSG and C# On 11/14/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Agreed. If I tell my boss I can use Lua as a scene graph driver in a C# > application with relatively little effort, he's more likely to go for > that, than if I tell him we need to start from the ground up and write a > .NET wrapper. But this is all my personal feelings; how do others who've > expressed an interest feel about this? > As I said, I really agree with this solution. It's not the best in term of performances but I think that the majority of users wanting to use C# is for tools, and not for their main applications. -- Serge Lages http://www.magrathea-engine.org _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
