I'd like to be able to pick a point off of a textured rectangle and get back 2 values that represent
a pixel offset into the texture. This could either be 0..texture_scale in each direction or an
actual pixel offset 0..num_pixels_in_texture_each_direction
Is this possible with OSG and if so, is there any sample code to look at?
The texture on this rectangle is created dynamically and updated on a regular basis - is
osgtexturetectangle the best example to pull apart to find out how I can do this?
--Cal.
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