Thank you Robert - I didn't want to reinvent the wheel if someone had done this 
already.

When I get something working, I'll post it here.

I'm afriad there isn't an example of how to do this.  It is possible
and some users have implemented it in the past.  Hopefully they spot
your post and volunteer some code...

The basic principle will be that using a ray intersection find the
triangle hit, and from this get the tex coordinates for this hit
point.  Then find the current textures that will be attached/ihnerited
down to this hit drawable, get the image from the texture, then
compute the tex coord offset into the image and get and decode the
pixel.

Its certainly a nice exercise to leave the reader, I'm afriad I'm
waaay to busy to do fine grained help on this one.

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