Hi

This subject seems to be well documented in the archives, app usage and the codebase.

However, I am using windows and have tried:

set OSG_OPTIMIZER="OFF"
set OSG_OPTIMIZER=OFF
set OSG_OPTIMIZER=""

as the variations I can find to turn all optimisation operations off.

With a debug notification set, my OpenFlight file still undergoes all the standard optimisations with osgViewer.

I'm specifically concerned about the replacing of duplicate TexEnvs as I have 6 textures (dds dx1 format) and 6 texture mappings. These all appear as expected in Creator but somehow get crunched by the optimiser. Even the texture mapping/texture that is left is rotated from its original setting.

What's interesting is this is a fairly normal operation for me - except for the use of the dds image format. I can see (printed) all the textures being found and loaded - then somehow treated as duplicates.

I would like to turn all optimisation off to test what is happening but the bugger keeps on doing it. Any ideas on what is going on? Any other tricks I should be looking out for? (Gladly accepted) Oh... yes, I do know I by default use an 's', my variables are definitely with a 'Z'

Garry

--
Garry Keltie

garry.    @rmit. .au
     keltie    edu
VR Centre - Research & Innovation
RMIT University

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