I asked my supervisor, and he say it OK for me to use QT(its a project to the university).
So I think I will use QT, but I didn't manage to compile it with eclipse, what I need to configure that its will work? thanks NB On 11/16/06, Garrett Potts <[EMAIL PROTECTED]> wrote:
Hello Robert: Thank you for the insight. I will probably do a simple threading loop for it and see if this solves the problem. I might have to play with Locking the QtGlWidget and see if it runs clean without core dumping. Take care Garrett On Nov 16, 2006, at 9:42 AM, Robert Osfield wrote: > Hi Garret, > > On 11/16/06, Garrett Potts <[EMAIL PROTECTED]> wrote: >> I am not sure of other peoples experiences. The visualization >> system I am >> running based on OSG is very smooth on the Qt 4.1.4 version but >> when I >> upgraded to 4.2 and without changing a line of code and just do a >> re-compile >> the scene became very Jerky. Playing with Qt's timer interval it >> became >> better but never looked into it further. >> >> Not sure if this information is useful but I am also curious if >> others have >> experienced similar problems. > > I haven't seen this, but it sounds like the timer has been given a > lower priority or simply implemented differently. > > Using GUI timers to drive redraws isn't ideal, for solid framerates > you really need to run a separate graphics thread. For any serious > vis-sim work this is essential. For interactive apps GUI timers will > often suffice, but as you've found out you are at the mercy of the > Windowing toolkits implementation of its timers. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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