I asked my supervisor, and he say it OK for me to use QT(its a project to
the university).

So I think I will use QT, but I didn't manage to compile it with eclipse,
what I need to configure that its will work?

thanks
NB



On 11/16/06, Garrett Potts <[EMAIL PROTECTED]> wrote:

Hello Robert:

Thank you for the insight.  I will probably do a simple threading
loop for it and see if this solves the problem.  I might have to play
with Locking the QtGlWidget and see if it runs clean without core
dumping.


Take care

Garrett
On Nov 16, 2006, at 9:42 AM, Robert Osfield wrote:

> Hi Garret,
>
> On 11/16/06, Garrett Potts <[EMAIL PROTECTED]> wrote:
>> I am not sure of other peoples experiences.  The visualization
>> system I am
>> running based on OSG is very smooth on the Qt 4.1.4 version but
>> when I
>> upgraded to 4.2 and without changing a line of code and just do a
>> re-compile
>> the scene became very Jerky.  Playing with Qt's timer interval it
>> became
>> better but never looked into it further.
>>
>> Not sure if this information is useful but I am also curious if
>> others have
>> experienced similar problems.
>
> I haven't seen this, but it sounds like the timer has been given a
> lower priority or simply implemented differently.
>
> Using GUI timers to drive redraws isn't ideal, for solid framerates
> you really need to run a separate graphics thread.  For any serious
> vis-sim work this is essential.  For interactive apps GUI timers will
> often suffice, but as you've found out you are at the mercy of the
> Windowing toolkits implementation of its timers.
>
> Robert.
> _______________________________________________
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> http://www.openscenegraph.org/

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