I use their instruction with the makefile, through the shell, and its work fine, but I relay need it to work through the eclipse. someone?
thanks NB On 11/16/06, benny porat <[EMAIL PROTECTED]> wrote:
I found this toturial http://doc.trolltech.com/3.3/tutorial1-01.html I try to compile it (I work with eclipse) and I get error that I dont understand what to do I gat error for every kine in the main: undefind reference to 'QString::shared_null.... . . undefind reference to 'QApplication::QApplication(int&,char **)' ... and so on... I think that it something with the configure of the build? do you know what I need to do? thanks NB On 11/16/06, Robert Osfield <[EMAIL PROTECTED]> wrote: > > Hi Garret, > > On 11/16/06, Garrett Potts <[EMAIL PROTECTED]> wrote: > > I am not sure of other peoples experiences. The visualization system > I am > > running based on OSG is very smooth on the Qt 4.1.4 version but when I > > upgraded to 4.2 and without changing a line of code and just do a > re-compile > > the scene became very Jerky. Playing with Qt's timer interval it > became > > better but never looked into it further. > > > > Not sure if this information is useful but I am also curious if others > have > > experienced similar problems. > > I haven't seen this, but it sounds like the timer has been given a > lower priority or simply implemented differently. > > Using GUI timers to drive redraws isn't ideal, for solid framerates > you really need to run a separate graphics thread. For any serious > vis-sim work this is essential. For interactive apps GUI timers will > often suffice, but as you've found out you are at the mercy of the > Windowing toolkits implementation of its timers. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ >
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