I use their instruction with the makefile, through the shell, and its work
fine,
but I relay need it to work through the eclipse.
someone?

thanks
NB


On 11/16/06, benny porat <[EMAIL PROTECTED]> wrote:

I found this toturial
http://doc.trolltech.com/3.3/tutorial1-01.html
I try to compile it (I work with eclipse)
and I get error that I dont understand what to do
I gat error for every kine in the main:
undefind reference to 'QString::shared_null....
.
.
undefind reference to 'QApplication::QApplication(int&,char **)'
...
and so on...

I think that it something with the configure of the build?
do you know what I need to do?

thanks
NB

On 11/16/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
>
> Hi Garret,
>
> On 11/16/06, Garrett Potts <[EMAIL PROTECTED]> wrote:
> > I am not sure of other peoples experiences.  The visualization system
> I am
> > running based on OSG is very smooth on the Qt 4.1.4 version but when I
> > upgraded to 4.2 and without changing a line of code and just do a
> re-compile
> > the scene became very Jerky.  Playing with Qt's timer interval it
> became
> > better but never looked into it further.
> >
> > Not sure if this information is useful but I am also curious if others
> have
> > experienced similar problems.
>
> I haven't seen this, but it sounds like the timer has been given a
> lower priority or simply implemented differently.
>
> Using GUI timers to drive redraws isn't ideal, for solid framerates
> you really need to run a separate graphics thread.  For any serious
> vis-sim work this is essential.  For interactive apps GUI timers will
> often suffice, but as you've found out you are at the mercy of the
> Windowing toolkits implementation of its timers.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>


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