You can use two methods :

- Setting the renderbin to always draw the desired node after the
others, and disabling depth test for it :
node->getOrCreateStateState()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);

- Drawing the desired node on a separated CameraNode (in POST_RENDER),
but the previous method is enougth for you I think.

On 11/16/06, Benoît Poulard <[EMAIL PROTECTED]> wrote:
Hi,
How can I set node in order to never mask this node by another node?

Thank's
Ben

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