it is that I need Thank's
2006/11/16, Serge Lages <[EMAIL PROTECTED]>:
You can use two methods : - Setting the renderbin to always draw the desired node after the others, and disabling depth test for it : node->getOrCreateStateState()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); - Drawing the desired node on a separated CameraNode (in POST_RENDER), but the previous method is enougth for you I think. On 11/16/06, Benoît Poulard <[EMAIL PROTECTED]> wrote: > Hi, > How can I set node in order to never mask this node by another node? > > Thank's > Ben > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > > -- Serge Lages http://www.magrathea-engine.org _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
