it is that I need

Thank's

2006/11/16, Serge Lages <[EMAIL PROTECTED]>:

You can use two methods :

- Setting the renderbin to always draw the desired node after the
others, and disabling depth test for it :
node->getOrCreateStateState()->setMode(GL_DEPTH_TEST,
osg::StateAttribute::OFF);

- Drawing the desired node on a separated CameraNode (in POST_RENDER),
but the previous method is enougth for you I think.

On 11/16/06, Benoît Poulard <[EMAIL PROTECTED]> wrote:
> Hi,
> How can I set node in order to never mask this node by another node?
>
> Thank's
> Ben
>
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>


--
Serge Lages
http://www.magrathea-engine.org
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