Hi Eric,

I was thinking about this too.  It looks like you can create a class that
inherits from AnimationPath and override

getInterpolatedControlPoint()

-- Rick



On 11/16/06, Eric Maslowski <[EMAIL PROTECTED]> wrote:

Hello all,
What is the recommended way for creating an ease in/out effect for
AnimationPaths? I was hoping to just tweak the timeMultiplier to adjust
the
speed along the path. Seeing as how the timeMultiplier is applied to the
entire time equation (instead of to a discreet offset amount), this won't
work (decreasing the multiplier decreases the interpolation time).

So my question is whether I have other options aside from introducing
additional control points that alter how fast an object moves along a
path.

Thanks

Eric

p.s. I apologize if this has been discussed before, but I can't seem to
find
anything relevent in the archives.


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