Thanks for the advice. Looks like I'll be taking this route, since I really don't want to modify the path itself.
E. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, November 16, 2006 14:01 To: osg users Subject: Re: [osg-users] AnimationPath - Ease In/Out Hi Eric, I was thinking about this too. It looks like you can create a class that inherits from AnimationPath and override getInterpolatedControlPoint() -- Rick On 11/16/06, Eric Maslowski <[EMAIL PROTECTED]> wrote: Hello all, What is the recommended way for creating an ease in/out effect for AnimationPaths? I was hoping to just tweak the timeMultiplier to adjust the speed along the path. Seeing as how the timeMultiplier is applied to the entire time equation (instead of to a discreet offset amount), this won't work (decreasing the multiplier decreases the interpolation time). So my question is whether I have other options aside from introducing additional control points that alter how fast an object moves along a path. Thanks Eric p.s. I apologize if this has been discussed before, but I can't seem to find anything relevent in the archives. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users <http://openscenegraph.net/mailman/listinfo/osg-users> http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
