Thanks for the advice. Looks like I'll be taking this route, since I really
don't want to modify the path itself. 

E.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Thursday, November 16, 2006 14:01
To: osg users
Subject: Re: [osg-users] AnimationPath - Ease In/Out

Hi Eric,
 
I was thinking about this too.  It looks like you can create a class that
inherits from AnimationPath and override 

getInterpolatedControlPoint()

-- Rick



 
On 11/16/06, Eric Maslowski <[EMAIL PROTECTED]> wrote: 

        Hello all,
        What is the recommended way for creating an ease in/out effect for
        AnimationPaths? I was hoping to just tweak the timeMultiplier to
adjust the 
        speed along the path. Seeing as how the timeMultiplier is applied to
the
        entire time equation (instead of to a discreet offset amount), this
won't
        work (decreasing the multiplier decreases the interpolation time). 
        
        So my question is whether I have other options aside from
introducing
        additional control points that alter how fast an object moves along
a path.
        
        Thanks
        
        Eric
        
        p.s. I apologize if this has been discussed before, but I can't seem
to find 
        anything relevent in the archives.
        
        
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