2006/11/17, Robert Osfield <[EMAIL PROTECTED]>:

HI Marco et. al.

I don't have too much to add, other than encouragement, as most of the
goals seem well inline with the needs of the OSG.

Things I would be hesitant about would be increasing compile time
further, increasing code size of the wrappers,


 more compile time for better performance, this is not a good reason ??


the boost dependency
and adding an extra external dependency to the OpenSceneGraph
distribution.



The boost library become over the years the C++ standard library.
from www.boost.org :

"We aim to establish "existing practice" and provide reference
implementations so that Boost libraries are suitable for eventual
standardization. Ten Boost libraries are already included in the C++
Standards Committee's <http://www.open-std.org/jtc1/sc22/wg21> Library
Technical Report (
TR1<http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1745.pdf>)
as a step toward becoming part of a future C++ Standard. More Boost
libraries are proposed for the upcoming
TR2<http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1810.html>
."

All unix plateform could have a boost library compiled (directly in the
distribution or on the boost sourceforge page), and
www.boost-consulting.comprovide binary for Windows.



W.r.t boost, some engineers love boost, others hate it.

Genwrappers uses boost, but this is an external tool that only a small
number of
developers need to use.  Adding a boost dependency to the core OSG
pushes the issue right into everybodies workspace so the love/hate
relationship with boost will come to fore.


I 'am not a C++ programmer with 20 years experience, i didn't know if the
same problem was appear when the STL has been created. But currently, every
engineers know that STL is essential in a C++ project.

Best Regards
David Callu
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