Austin, Our toolkit (VE-Suite) has a NURBS library (VE_NURBS) that allows you to create untrimmed NURBS Sufaces as well as NURBS curves and then render in osg. You can modify the curves and surfaces via selection of control points. This last part is "sketchy" because at the time of development, there wasn't a way to select points in OSG so we ended up writing our own method (which is basically ogl calls wrapped in an OSG drawable). I think this has changed recently (new intersection visitor classes) but we already had something implemented. We plan on addressing this in the future but for now we're going with what we've got! ;) We'd be happy to post/share what we have. biv
> Hello all, > > I am curious to know if anybody has ANY resources which might be > helpful in getting a simple NURBS spline and NURBS surface working in > osg. The NURBS++ library for C++ is dead and seems abandoned. > > Ideally, it would be nice to have basic interaction with the control > points, but at this point I would just love to get something rendering > on screen. > > Thanks, > -Austin > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
