Thanks Robert, I should have found that page by myself, sorry.

It works now, and it's certainly tricky. The wiki page seems focused on
OSGv1.1 or so, fewer steps are needed in v1.2, but helps a lot. Thanks to
Chris Hanson too!

Ignacio Garcia.

-----Mensaje original-----
De: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] En nombre de Robert Osfield
Enviado el: miércoles, 22 de noviembre de 2006 10:29
Para: osg users
Asunto: Re: [osg-users] Plugins usage with OSG static build (Windows)

Hi Ignacio,

On 11/22/06, Ignacio García <[EMAIL PROTECTED]> wrote:
> I have built OSG v1.2 static libraries correctly (I think, no
> warnings/errors this time), and linked my app against them. No problem
> again, but my app needs loading osg, ive scenes and png textures, and none
> of them seems to work with static libs.
>
> Is it possible to use plugins with static libs? Any special option to
force
> inclusion of the osgdb_xxx_s.libs? Besides adding them to the "input
libs",
> I mean. Any trick I may have to do?

There are a few tricks you need to employ to make sure your app pulls
in the plugin implementation.  Chris Hanson's the author of the static
build and also the follow wiki docs on the topic:

http://www.openscenegraph.org/osgwiki/pmwiki.php/Tasks/Win32StaticLink

Robert.
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