The Arrays are just templated so To remove the contents you can do base_vertices->clear();
as the osg::Array is referenced counted and thus you cannot directly use delete you simply need to do base_vertices->unref() which will decrement the reference count which when it reaches zero will self delete Best Regards Gordon __________________________________________________________ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __________________________________________________________ "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ivan Bolèina Sent: Wednesday, November 22, 2006 4:04 PM To: osg users Subject: [osg-users] delete osg::Vec3Array Hi. How can I delete osg::Vec3Array* base_vertices = new osg::Vec3Array(NumberOfVertexInBox); when not longer needed? delete base_vertices; throws out compiler error.
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