Hi, > Hi Robert, > I need the geometry, thanks for the info about DelaunayTriangulator > I will go on marching cubes which is good enough for the little time I > have to implement it. ;)
There is a nice MC reference, including source, here: http://local.wasp.uwa.edu.au/~pbourke/modelling/polygonise/ Gian > Jose L. > > On 11/23/06, Robert Osfield <[EMAIL PROTECTED]> wrote: > > Hi Jose, > > > > I haven't done any work on metaballs so can't comment specifically on this. > > > > The osgUtil::DelaunayTriangulator and assocated help classes don't > > support 3d tesselations, its projects the points onto a plan then does > > the triangulation in this axis. > > > > Do you need the geometry on the CPU, or do can you get away with just > > rendering them on the GPU. Previous I have implementation compute of > > iso-surfaces on the GPU using standard volume rendering techniques > > (see the osgvolume examples). Perhaps you could something similar of > > metaballs. > > > > Robert. > > > -- > Jose L. Hidalgo ValiƱo (PpluX) > ---- http://www.pplux.com ---- > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
