Hi,

> Hi Robert,
>    I need the geometry, thanks for the info about DelaunayTriangulator
> I will go on marching cubes which is good enough for the little time I
> have to implement it. ;)

There is a nice MC reference, including source, here:

http://local.wasp.uwa.edu.au/~pbourke/modelling/polygonise/

Gian

> Jose L.
> 
> On 11/23/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
> > Hi Jose,
> >
> > I haven't done any work on metaballs so can't comment specifically on this.
> >
> > The osgUtil::DelaunayTriangulator and assocated help classes don't
> > support 3d tesselations, its projects the points onto a plan then does
> > the triangulation in this axis.
> >
> > Do you need the geometry on the CPU, or do can you get away with just
> > rendering them on the GPU.  Previous I have implementation compute of
> > iso-surfaces on the GPU using standard volume rendering techniques
> > (see the osgvolume examples).  Perhaps you could something similar of
> > metaballs.
> >
> > Robert.
> 
> 
> --
>   Jose L. Hidalgo ValiƱo (PpluX)
>   ---- http://www.pplux.com ----
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