Hi Zach, On 11/28/06, Zach Deedler <[EMAIL PROTECTED]> wrote:
Oops, I didn't even realize osgviewer compiled just fine. Looks like the flickering problem still exists with osgviewer in CVS. Also, some more info: When loading a large model/database the screen OSG1.0 used to go white before it started rendering. Now, it shows a frozen image of the desktop until it loads with 1.2 and CVS. I'm sure this has to be related to the flickering.
Perhaps there is something in Producer that is causing some driver sensitivity. I don't think much changed between 1.0 and 1.2 though, just like the OSG nothing major has changed w.r.t window set up and passing data to OpenGL. One thing you could try is one of the osgsimpleviewer* examples, they are very simple little apps, but will at least load your paged databases and allow you to move around using the trackball manipulator. There are QT, FLTK, GLUT, Producer and SDL examples that you could try out.
I don't see these symptoms when loading the Quake3 video game on the same computer. (The game shows a white background before rendering)
The OpenGL drivers have probably been tested against Quake3 pretty thoroughly before they got out the door. Less so OSG based apps. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
