Robert,

I'd try that, but the CVS is failing to compile because of Core osgViewer>

c:\Faac\osgCvs\OpenSceneGraph\include\osgViewer\View(58): error C2594:
'argument' : ambiguous conversions from 'const osgViewer::View' to 'const
osg::Referenced &'
c:\Faac\osgCvs\OpenSceneGraph\include\osgViewer\View(58): error C2594:
'argument' : ambiguous conversions from 'const osgViewer::View' to 'const
osg::Referenced &'
        This diagnostic occurred in the compiler generated function
'osgViewer::View::operator`=''
c:\Faac\osgCvs\OpenSceneGraph\include\osgViewer\View(58): error C2594:
'argument' : ambiguous conversions from 'const osgViewer::View' to 'const
osg::Referenced &'
c:\Faac\osgCvs\OpenSceneGraph\include\osgViewer\View(58): error C2594:
'argument' : ambiguous conversions from 'const osgViewer::View' to 'const
osg::Referenced &'
        This diagnostic occurred in the compiler generated function
'osgViewer::View::operator`=''
c:\Faac\osgCvs\OpenSceneGraph\include\osgViewer\View(58): error C2594:
'argument' : ambiguous conversions from 'const osgViewer::View' to 'const
osg::Referenced &'
c:\Faac\osgCvs\OpenSceneGraph\include\osgViewer\View(58): error C2594:
'argument' : ambiguous conversions from 'const osgViewer::View' to 'const
osg::Referenced &'
        This diagnostic occurred in the compiler generated function
'osgViewer::View::operator`=''


Zach

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield
Sent: Tuesday, November 28, 2006 16:26
To: osg users
Subject: Re: [osg-users] Fullscreen flashing

Hi Zach,

On 11/28/06, Zach Deedler <[EMAIL PROTECTED]> wrote:
> Oops, I didn't even realize osgviewer compiled just fine.  Looks like 
> the flickering problem still exists with osgviewer in CVS.  Also, some 
> more
> info:
> When loading a large model/database the screen OSG1.0 used to go white 
> before it started rendering.  Now, it shows a frozen image of the 
> desktop until it loads with 1.2 and CVS.  I'm sure this has to be 
> related to the flickering.

Perhaps there is something in Producer that is causing some driver
sensitivity.  I don't think much changed between 1.0 and 1.2 though, just
like the OSG nothing major has changed w.r.t window set up and passing data
to OpenGL.

One thing you could try is one of the osgsimpleviewer* examples, they are
very simple little apps, but will at least load your paged databases and
allow you to move around using the trackball manipulator.  There are QT,
FLTK, GLUT, Producer and SDL examples that you could try out.

> I don't see these symptoms when loading the Quake3 video game on the 
> same computer.  (The game shows a white background before rendering)

The OpenGL drivers have probably been tested against Quake3 pretty
thoroughly before they got out the door.  Less so OSG based apps.

Robert.
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