Mingw is not the same things that cygwin. Cygwin is an very big and complex
project,
it is a complete port of all linux softwares for windows user and is not the
more used because it is big and complex...

Mingw port is simply a good free software tool to directly use the gnu gcc
compiler
and a gnu makefile on the proprietary windows system. It is the only good
alternative I know
to the VS-C++ compiler. And it works very fine, you have all the power of
the gcc compiler,
always the "bugs" are a problem of use and users, not really bugs...
And if you know the use of gcc, you will easily know the use of mingw-gcc,
and it is finally
a better alternative than the VS compiler for all skilled users who's want
works well, speedly and multi-platform.
Another option : you can use the mingw commands from linux, and it is not
the dream.
If you want a good example of mingw use see Fixefox, QT4 GLP version, ...


On 12/5/06, Robert Osfield <[EMAIL PROTECTED]> wrote:

On 12/5/06, Paul Martz <[EMAIL PROTECTED]> wrote:
> Sad, but probably true. If we are really abandoning Cygwin for OSG, then
we
> should probably update the wiki with that info. What do you think,
Robert?

My general approach is "If there is a problem fix it", not being a
Windows developer myself I can't offer any assistance beyond moral
support.  The OSG intrinsically should work, its all pretty well
Standard C++ and OpenGL, with very few platform specific tricks.  gcc
certainly is fine under the Linux, OSX, FreeBSD etc, so my guess is
the problem lies with Cygwin. Perhaps Cygwin developers could be
encouraged to use the OSG as a test bed.

I am pretty surprised that Cygwin and Mingw arn't rock solid by now,
both projects seem to meander around being usable at certain points in
time then meander off being usable again. Pretty useless if you are
trying to use it as developer platform.

Robert.
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--
Bertrand Greslier
http://www.cooki3d.org
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