Hi Robert, I'm happy to code this too, since I'm the one who needs it soon :) However, last time I tried to do this I couldn't make it work and really didn't know what else to try. All my playing around with CullSettings, CullStack, and CullVisitor hasn't gotten me anywhere. I could either work on the code more (hopefully with suggestions from you), or I could write the example you mentioned.
Do you have any suggestions on what I could try to make a camera cull with its own view volume but with another camera's LOD eyepoint? As far as osgShadow, if I can get this LOD stuff working my PSSM implementation will be pretty much complete and ready for consideration for osgShadow. I'm sure there are other features that could be added, but this is the only major deficiency right now. - Terry
Message: 8 Date: Mon, 11 Dec 2006 09:22:38 +0000 From: "Robert Osfield" <[EMAIL PROTECTED]> Subject: Re: [osg-users] status of View To: "osg users" <[email protected]> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Hi Terry, On 12/11/06, Terry Welsh <[EMAIL PROTECTED]> wrote: > Just wondering if osg::View is in its final form or if you have other > features planned for it? osg::View will probably jump around it a little in API over the coming month as osgViewer that'll use it starts moving forward. > I'm getting back to my problem of having one eyepoint control the LOD > of another eyepoint so I can make proper shadow maps. Currently, > View doesn't look like it will help, so I need to decide how to pursue > this problem.... View will be part of the solution, but not the whole solution which will probably require some mods else where. I'm happy to code this but will need a example set up to recreate the type of problem you are trying to solve. I'm still working on osgShadow too so perhaps this will precipitate this work. Robert.
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