Hi Robert,
I'm happy to code this too, since I'm the one who needs it soon :)
However, last time I tried to do this I couldn't make it work and
really didn't know what else to try.  All my playing around with
CullSettings, CullStack, and CullVisitor hasn't gotten me anywhere.  I
could either work on the code more (hopefully with suggestions from
you), or I could write the example you mentioned.

Do you have any suggestions on what I could try to make a camera cull
with its own view volume but with another camera's LOD eyepoint?

As far as osgShadow, if I can get this LOD stuff working my PSSM
implementation will be pretty much complete and ready for
consideration for osgShadow.  I'm sure there are other features that
could be added, but this is the only major deficiency right now.
- Terry

Message: 8
Date: Mon, 11 Dec 2006 09:22:38 +0000
From: "Robert Osfield" <[EMAIL PROTECTED]>
Subject: Re: [osg-users] status of View
To: "osg users" <[email protected]>
Message-ID:
        <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Hi Terry,

On 12/11/06, Terry Welsh <[EMAIL PROTECTED]> wrote:
> Just wondering if osg::View is in its final form or if you have other
> features planned for it?

osg::View will probably jump around it a little in API over the coming
month as osgViewer that'll use it starts moving forward.

> I'm getting back to my problem of having one eyepoint control the LOD
> of another eyepoint so I can  make proper shadow maps.  Currently,
> View doesn't look like it will help, so I need to decide how to pursue
> this problem....

View will be part of the solution, but not the whole solution which
will probably require some mods else where.  I'm happy to code this
but will need a example set up to recreate the type of problem you are
trying to solve.  I'm still working on osgShadow too so perhaps this
will precipitate this work.

Robert.
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