I am not working with paged databases right now. I am simply drawing
lines, adding them to a scene, and then removing them from the scene. I
would like them to appear as they are added and disappear as the removed
from the scene. Right now it adds and removes them but it only shows the
ones that are in the scene at the end. You know what I'm saying?

-John 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Thursday, December 14, 2006 3:28 PM
To: osg users
Subject: Re: [osg-users] Switch from qtosgwidget to osgsimpleviewerqt3

Hi John,

On 12/14/06, Whitfield, John M. (SED/TMI)
<[EMAIL PROTECTED]> wrote:
> The example works as is with a .osg model. The camera manipulator is 
> set as in the example. The nodes do not load incrementally as they are

> created like when I used qtosgwidget using the requestredraw function.
> And just like before the user has no control to move the camera until 
> all the nodes are loaded. Is there a way to do the load similar to a 
> pagedLOD with osgsimpleviewerqt3 so the nodes load as they are drawn.

I'm a bit perplexed by what you are expecting. SimpleViewer supports
paged database out of the box, when I load paged databases they just
come up straight away.

Are you working with paged databases?

I'm not familiar with qtosgwidget so don't have a clue what it might be
doing.  Loading incrementantly is the most odd part, the OSG doesn't do
this except when you have paged databases, models are always loaded up
as whole, OpenGL objects compiled on one frame then whole scene is
rendered thereafter.

Robert.
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