Another way I like a lot is to have a 1D texture with a gradient of colors and assign textures coords to your vertices based on their z value (zmin...zmax - 0...1 for example).
HTH -- Mat 2007/1/3, Smeenk, R.J.M. (Roland) <[EMAIL PROTECTED]>:
You can assign a height based color to each vertex. (fixed function pipeline solution) Or you can attach a vertex program to the grid geometry that does the coloring for you. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sascha Kuhn Sent: woensdag 3 januari 2007 1:12 To: osg users Subject: [osg-users] Coloring a high grid Hy, I have a scene with high grids, the whole surface of the high grids are grey. To make the high differences more visible I want to color the surface depending on the z coordinates of each grid data. Can give me anyone a idea how I could do this. Thanks. Sascha
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