Hi Steve, On 1/3/07, Steve Webb <[EMAIL PROTECTED]> wrote:
The setText is being called from the second thread. Is there some semaphore that I need to call to pause the rendering thread until my second thread is done with all of the setText()'s?
There is no thread safety in osgText for this type of usage, as with the rest of the OSG is designed to updated during the update phase *not* the cull and draw phases. If we wish to do this then you'll need to carefully manage the updates using your own mutexes. Other select parts of the OSG do this, but this kept very local and specific to avoid the performance penalty associcated with protecting all ops with mutexes. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
