> How about then I just update some character arrays instead > and have OSG just update the text nodes based on that when it > updates by itself? If I add an UpdateCallback to the text > nodes, will that work?
This sounds reasonable. Set up a thread safe area of memory, and have the update thread read the current contents of that memory during an osgText update callback. -Paul _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
