Hi Steve,

If you don't assign a camera manipulator in osgProducer::Viewer (or
osgViewer::Viewer) then their will not be any automatic setting of the
view matrix - it will be entirely up to you do to in the main frame
loop.

Robert.

On 1/4/07, Steve Webb <[EMAIL PROTECTED]> wrote:
Hello again.  :)

So, I disabled all of the mouse-input handlers in my viewer, but I'm now
stuck with a default camera that's not the pretty, initial camera that I
got for free with the trackball manipulator.

What's the easiest way to get that camera matrix back?  Can I go back to
using the trackball manipulator, save the camera xform data somewhere and
then just hard-code it back in somehow or are there functions to do this
for me?

- Steve

--
EMAIL: (h) [EMAIL PROTECTED]  WEB: http://badcheese.com/~steve

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