Hi,

As a prelim note, we currently roll-our-own viewers based around the
SceneView class. We have integrated OSG with Java using our own GL-context
and canvas code (ie not using JOGL). We also use a custom cull visitor so I
would also like to see that functionality maintained. We use the same core
code for several different applications.

We have also had to provide thread safe modification of our scene based on
external events generated on different threads. He have implemented a
solution along the lines of the async enqueueing of events that you
suggested in a previous email.

  
Is your app event driven or frame driven?
- Both, depending on the application state (changes at run-time).

Does your app have one scene graph, one view, one window?
- One of our apps does

Does your app have one scene graph, one view but multiple windows?
- No

Does your app have one scene graph, multiples views and one or more windows?
- No

Does your app have multiple scene graphs, multiples views and one or more
windows?
- One app has multiple everything, one only uses 1 window

Do you open and close windows regularly in the life of your application?
- No

Do you need to integrate the OSG viewer functionality into existing windows?
- Yes

Do you need to integrate the OSG viewer functionality into 3rd party
windowing
  toolkits/applications(i.e. IE/Firefox)?
- Yes

Do you need support for distortion correction/compositing?
- No but may do soon

Do you have availability of multiple/wish to use CPU cores?
- Yes

Do you have availability of/wish to use multiple GPU? 
- In one app yes.

Cheers,

Brad



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