Hi, As a prelim note, we currently roll-our-own viewers based around the SceneView class. We have integrated OSG with Java using our own GL-context and canvas code (ie not using JOGL). We also use a custom cull visitor so I would also like to see that functionality maintained. We use the same core code for several different applications.
We have also had to provide thread safe modification of our scene based on external events generated on different threads. He have implemented a solution along the lines of the async enqueueing of events that you suggested in a previous email. Is your app event driven or frame driven? - Both, depending on the application state (changes at run-time). Does your app have one scene graph, one view, one window? - One of our apps does Does your app have one scene graph, one view but multiple windows? - No Does your app have one scene graph, multiples views and one or more windows? - No Does your app have multiple scene graphs, multiples views and one or more windows? - One app has multiple everything, one only uses 1 window Do you open and close windows regularly in the life of your application? - No Do you need to integrate the OSG viewer functionality into existing windows? - Yes Do you need to integrate the OSG viewer functionality into 3rd party windowing toolkits/applications(i.e. IE/Firefox)? - Yes Do you need support for distortion correction/compositing? - No but may do soon Do you have availability of multiple/wish to use CPU cores? - Yes Do you have availability of/wish to use multiple GPU? - In one app yes. Cheers, Brad DISCLAIMER:--------------------------------------------------------------------------- This Email may contain confidential and/or privileged information and is intended solely for the addressee(s) named. If you have received this information in error, or are advised that you have been posted this Email by accident, please notify the sender by return Email, do not redistribute it, delete the Email and keep no copies. -------------------------------------------------------------------------------------- _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
