Projection Plane means View Plane. The plane located at focal lenght distance 
from Z camera eye position. I need this coordinates to draw a transparent 
rectangle exactly at this position.
   
  Thanks!
   
   
  
Robert Osfield <[EMAIL PROTECTED]> escreveu:
  Hi,

On 1/8/07, irlandino oliveira wrote:
> Hi!
>
> How Can I obtain the Projection Plane Coordinates in SceneView? In Producer
> has the getProjectionRectangle function, But in SceneView I was not able to
> find anything!

What exactly do you mean by Projection Plane Coordinates, its not a
term I'm familiar with.

Producer's ProjectionRectangle refers to the glViewport dimensions,
the core OSG just calls this an osg::Viewport. In SceneView you
simply do a getViewport().

Robert.
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