Hi Robert,
looking at the GraphicWindowXYZ code I wonder what the
osg::GraphicsContextXYZ class is used for. Even for X11 (which is
already working) none of the context methods are implemented! Instead
all calls to glX are made from within the GraphicsWindowX11 class. Which
is perfectly fine, but GraphicsContext seems obsolete to me then.
What is the rational behind that implemetation?
Sascha
Robert Osfield wrote:
Hi All,
We now have osgViewer support for the majority of our platforms - X11
unices and OSX. This leaves the most widely used platform - Windows
without osgViewer support. I don't have a Windows dev machine or any
Windows expertise so can't help out more than provide general API tips
and moral support, "go windows programmers go!, rah rah rah!!!" ok
that's about as much help as I can be :-)
So I'm looking for engineers with the itch to get windows well
supported and get going on a GrpahicsWindowWin32 implementation.
There is source code already checked in, but this is just a shell I
added for others to fill in the blanks.
Has anyone started work on this yet? Need any pointers?
Now Stephan has developed the GraphicsWindowCarbon to sit alongside my
GraphicsWindwoX11 so you now have two concrete examples of how one can
implement the GraphicsWindow. For X11 and Carbon is proven possible
to keep all platform specific codes into a single header/source file
combination so I'm optimistic that this should be possible under
Windows as well.
If you are dabbling with an implementation please speak up as to avoid
duplicate efforts.
Good luck, and many thanks in advance,
Robert.
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