Hi Eric,

On 1/10/07, E. Wing <[EMAIL PROTECTED]> wrote:
I'll give it a shot (but I was operating under the assumption that
this worked in the standard osg examples and it was something wrong
with my code).

I couldn't spot an mistake in your code, but its real hard to spot
bugs just form code alone - unless its glaring obvious.

Thanks, that helps clear that up. So if I wanted to do a
selection-rectangle (rubber-band) like you find in many 2D image
applications, would PlaneIntersection be the best way to do this or
would would I need to use a Polytope Intersector (since my
selection-rectangle isn't infinite in width and height)?

PolytopeIntersector is probably what you want.  The
PolytopeIntersector isn't complete yet though, there was a patch for
it submitted via the mailing list last month that wasn't yet in a
perfect form for merging, once I have time I'll try and track this
down and consider merging it/chase up the author.

> What coordinate frame is your mouse coordinates in?  If they are in
> window coordiantes then just use WINDOW as you are doing.

So my mouse coordinates are aligned with the View coordinates which I
think fits with this definition of WINDOW.

WINDOW coordinates as the coordinates that the windowing system will
give you when your mouse is in the Window.

Robert.
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