E. Wing schrieb:
One other thing. This might be an OS X issue, but I'll ask just in case.
I noticed that when I add this new Camera node and render to
offscreen, I lose the image in my onscreen view for a moment. I know
if I don't undo the camera node insertion, then I will continue to get
a plain blue screen.

So I'm thinking that something is being rendered to the screen, even
though it shouldn't be. Have you experienced anything like this?
What Render-target-implementation do you specify? I*ve seen this too, but choosing another implementation (PIXEL_BUFFER_RTT) did the trick for me.

Stephan
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