Hello all.

I am having a small issue here with drawing things in my app after OSG
has drawn. When I use a custom drawable, things work very pleasantly. I
assume that is because the Opengl matrices of my sceneview are applied
to the draw routine. We don't want to use a custom drawable, however. My
question is, what must I do to simulate the effect of drawables being
drawn? These aren't transformed objects or anything. I am uncertain as
to how to do this, so your help is greatly appreciated.

Thanks much! Sincerely,
John Argentieri
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