I guess my problem now is that the nodes only show up in the scenegraph
after they have all been added. I need something like requestRedraw(),
which I believe called updateGL(), since viewer.update() doesn't seem to
be doing it. I did solve the control problem though, I think.

Thanks,
-John 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Monday, January 22, 2007 10:14 AM
To: osg users
Subject: Re: [osg-users] Going from qosgwidget to just osgProducer

Hi John,

On 1/22/07, Whitfield, John M. (SED/TMI)
<[EMAIL PROTECTED]> wrote:
> Standalone know to see if I can solve these problems. I am using a 
> similar viewer scheme to the one in osgplanets, which I believe is 
> frame driven.

osgplanets like the rest of the OSG example is frame driven - i.e. it
has a frame loop that runs issue frames in a constant loop - with events
being polled each frame.

Robert.
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