I guess my problem now is that the nodes only show up in the scenegraph after they have all been added. I need something like requestRedraw(), which I believe called updateGL(), since viewer.update() doesn't seem to be doing it. I did solve the control problem though, I think.
Thanks, -John -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, January 22, 2007 10:14 AM To: osg users Subject: Re: [osg-users] Going from qosgwidget to just osgProducer Hi John, On 1/22/07, Whitfield, John M. (SED/TMI) <[EMAIL PROTECTED]> wrote: > Standalone know to see if I can solve these problems. I am using a > similar viewer scheme to the one in osgplanets, which I believe is > frame driven. osgplanets like the rest of the OSG example is frame driven - i.e. it has a frame loop that runs issue frames in a constant loop - with events being polled each frame. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
