Hi John,

On 1/22/07, Whitfield, John M. (SED/TMI)
<[EMAIL PROTECTED]> wrote:
I guess my problem now is that the nodes only show up in the scenegraph
after they have all been added. I need something like requestRedraw(),
which I believe called updateGL(), since viewer.update() doesn't seem to
be doing it. I did solve the control problem though, I think.

I'm afraid I'm just too remote from what you are trying to do and how
you are trying to do it to know tell you what to do.

The OSG can only be updated during the update phase of the scene
graph, even the database pager only updates the scene graph during
this phase.  All the things that you add to the scene graph and then
dispatch a draw on will be rendered.  If this isn't happening then its
purely down to your app, there isn't any additions to the OSG that
will help this - you have to manage your updates the scene graph and
you have to manage when you let the frame happen.  Everything is under
your control, if it doesn't work how you want it then I'm afraid
you're going to have to work out things, I can't help.


Robert.
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